Hey everyone!

Tolga here, the developer behind Metal Thunder. I’m excited to share some fantastic news about the game’s performance during Steam Next Fest. Metal Thunder went BRRRT like the GAU-8 and absolutely surpassed my expectations! Out of 3,000+ games participating in the event (a huge jump from the usual 1,800), Metal Thunder ranked 272nd in follower count and 286th in Max-CCU. (Reference)https://newsletter.gamediscover.co/p/which-games-hit-big-in-steams-oct

Next Fest was busier than ever, and so was I, gathering all this data and updating the game in between. I’m thrilled with how things turned out and couldn’t wait to share these numbers with you all and here are the results but first some development info about Metal Thunder

Other Stuff

Steam Developer: Dumbbell Games

TechStop Simulator

Numbers Mason, What do they mean?

Metal Thunder has gained around 2,900 wishlists and 153 followers during Next Fest, with a consistent active user base. Happy with the growth, but could’ve been better if I had more time before Next Fest. Still these numbers show a strong foundation for Metal Thunder's early access launch! Contributing Factors

Date Importance Outstanding Wishlists WL Change Follower Count Follower Increase Max Concurrent Users(CCU) Daily Active User (DAU) - Unique
13 October 2024 Pre-Next Fest 138 +355 24 +3 2 32
14 October 2024 Next Fest Day - 0 493 +419 27 +19 5 191
15 October 2024 Next Fest Day - 1 912 +329 46 +32 14 576
16 October 2024 Next Fest Day - 2 1241 +319 78 +21 17 430
17 October 2024 Next Fest Day - 3 1560 +357 99 +15 12 531
18 October 2024 Next Fest Day - 4 1917 +597 114 +42 18 521
19 October 2024 Next Fest Day - 5 2514 +306 156 +21 17 745
20 October 2024 Next Fest Day - 6 2820 +188 177 +10 27 727
21 October 2024 Next Fest Day - 7 3008 N/A 187 N/A 24 469

Demo Performance

I'm happy with the DAU (Daily Active Users) but less so with the CCU (Concurrent Users), as the average playtime for the demo is around 30 minutes, allowing players to do 2-3 runs per session. However, despite the limited content and lack of meta progression, around 10% of players returned for Day 1, and 8% came back for Day 2. This demonstrates strong stickiness, even for a demo with minimal features, showing that the core gameplay is engaging enough to keep players coming back for more.

Out of 5,793 sortie attempts:

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Wishlist Graphs

Wishlists are mostly inline with Demo’s DAU Graph as expected. Seems like momentum will keep the same as long as I get some eyes on Metal Thunder

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Player Breakdown - Top 10 Countries

This shows that I couldn’t get my friends to play the game as Turkey is nowhere near Top 10 😄

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Visitor Stats

Really interesting here as visitor graph is mostly a flipped version of Wishlists and DAU. That mid-week dip is probably due to AC:Mirage takeover

Naturally U.S. led with 23% of visits, likely fueled by the game’s focus on intense firepower, like the iconic GAU-8 BRRRT. Other top regions included Hong Kong (10%) and Russia (9%). With 315,505 impressions and a 4.9% click-through rate. Seems like Metal Thunder made a strong impact, especially among U.S. players who love high-octane action.

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